Here lie my thoughts and feelings about Halo 3: ODST. I have attempted to keep this as spoiler free as possible, however my comments occasionally touch upon game features that while well publicised before the games launch may still be considered minor spoilers by some.
Anyone who knows me will be able to vouch for my love of the Halo universe. Halo: Combat Evolved dragged me back into the world of console gaming and Halo 2 was the first game whose development I paid attention to. Halo 3 was the first game I took annual leave for the release day. So you can imagine I was awaiting ODST with bated breath. However I had mail ordered ODST from the website of my usual store. This resulted in a full day of fretting and worrying in the office as to whether the game would arrive, followed by when I got home a brief moment of panic where the game wasn’t on the other side of the door waiting for me. Fortunately this was immediately relieved when I closed the door to find the package caught in the letter plate, and hanging from the back of the door. In future I will stick to going into town and collecting my preorder in person.
Now if Halo can be said to have one weakness in my eyes it would be how powerful the Master Chief feels in each successive instalment of the series; while the enemy AI is still a threat quite capable of defeating a player, the presence of regenerating health and the lack of a visible health meter left me feeling that I was nigh on unstoppable. By not having that feeling of desperation evoked by having a sliver of health and only your shields between you and death that could easily and frequently occur In Halo: CE some threats just did not seem as intimidating as they were in the past, no matter how capable a foe they really where.
In ODST however the health bar is back, and for me it makes all the difference in the world, when you hit the redline and the sound of your ODST gasping for breath is ringing in your ears making even the lowliest of Grunts appear to be an almost inevitably fatal threat to you, you have to hide, use cover and fight smart as well as hard in order to survive. On Legendary a Brute armed with a Plasma Rifle will kill you in mere moment if you don’t play smart and use cover. I very quickly established after dying three times during my first visit to New Mombasa’s Streets just how vulnerable I was as an ODST, stamina is not as hardy as the shields the Chief has and on higher difficulty they provide the merest impression of protection as a city full of aliens tries to take you out.
As I played I found that the game feels like the weapon damage has been altered to balance the available sandbox, with some of the weapons from the Halo Trilogy cut from the game this does give the feeling that pretty much every weapon in the game has a defined purpose and is good at the job it designed for. Vehicle handling has definitely improved, you can still roll a Warthog or a Mongoose if you aren’t careful but they feel nicer to drive, which makes the inevitable driving levels much more of a joy to play. Ghosts especially feel fantastic, and I’m told the Chopper has been improved though I still can’t control that beast.
Overall the campaign is shorter than Halo 3, playing in the evenings after work I managed to complete the Campaign on Legendary in about 4-5 hours, and some of those missions I died a lot on as I got a feel for the game. Firefight is fun, but is crippled by its networking problem. If you don’t live geographically close to your teammates lag will happen, the further away the worse the lag. I’m in England, one of my Live Friends is in America, and the lag was so bad it was like watching stop-motion being filmed. B.net Game Link. A great game mode let down by bad decisions on networking by Bungie, it could have been an online hit, for now I will save it for solo play and LAN parties.
As for the Halo 3 Mythic disc, the new maps are pretty to look at, and the gameplay on them is fun, worth getting if you enjoy playing Matchmaking as well as Campaign. However if you are not interested in playing ODST itself, then the three maps alone are not worth the cost of the game.
Overall: Worth the wait, I am very happy with this game and fully expect to be playing it for as long as I am still playing the Halo Trilogy. ![]()










